Associate of Art in Game Art & Animation

This program is no longer accepting new students and/or re-entering students into the program.
Delivery Method: Online and On-Ground Modality
Campus: Madison Campus Only

The Game Art & Animation program prepares students for entry-level positions typically found in computer game production studios, visual effects houses, TV production studios, and computer animation studios. Game Art & Animation students develop a solid foundation in the principles of 3D computer graphics, modeling, texturing, animation, lighting, rendering, compositing, traditional art and storytelling. Students will learn the skills to build 3D models, animate in 3D, character design, VFX, level design and game engine integration using the Unreal Development Kit (UDK) and the Unity game engine. Additional courses will teach the students UV mapping & texturing, traditional drawing techniques, lighting / rendering & compositing in virtual world environments.  Students will work with the latest generation of game development software including Autodesk®’s Maya®, MotionBuilder®, and Mudbox™as well as Adobe Photoshop®, After Effects®, and the revolutionary ZBrush® modeling and texturing tool. The program features hands-on experience with its professional grade Motion Capture (mocap) lab while learning Cortex 2, Calcium, and Solver 2.2 software, giving students firsthand working knowledge and skills they will need to excel in the industry.  As students progress through the program, they have the opportunity to hone skill sets to prepare them as 3D asset & Character modelers, 3D character & motion capture animators, level designers and technical artists, while being taught and mentored directly by industry professionals. Both as individuals and in team projects, students will create their own characters and environments, animate entire character performances and integrate them into working games.  Graduates of the program will have a working knowledge and the skills in all the standard studio tools along with a portfolio demo reel tailored to their specific skill set(s). In addition to attendance in all courses, students will be required to complete out-of-class assignments. These assignments include but are not limited to reading, exercises and problem solving, projects, research, papers, and presentations. A student can anticipate out-ofclass activities that equal about two (2) hours for every one (1) hour of lecture.  Upon successful completion of the program (see graduation requirements section of the catalog), students could seek or obtain entry-level employment in game art and animation related positions.

Program Outcomes:
Upon successful completion of this program, graduates should be able to:

  1. Demonstrate firm knowledge of animation principles and the creation of numerous 3D animation.
  2. Describe 3D modeling and sculpting techniques.
  3. Utilize game design principles.
  4. Demonstrate firm knowledge of scripting for use in making games.
  5. Apply concise verbal and written communication as it pertains to clients and collaborators.

Course Code

Course Title

Contact Hours

Semester
Credit
Hours 

 

Concentration Requirements

 

 

GM111

Adobe Tools

60

3.0

GM112

Game Industry Overview

60

3.0

GM113

3D Animation

60

3.0

GM114

Drawing for Animators

60

3.0

GM121

3D Modeling and Texturing

60

3.0

GM122

Character Animation

60

3.0

GM123

Computer Graphics

60

3.0

GM124

Visual Story Telling

60

3.0

GM212

Art and Color Theory

60

3.0

GM213

Character Modeling

60

3.0

GM216

Hard Surface Modeling

60

3.0

GM221

Motion Capture

60

3.0

GM222

Animation Production

60

3.0

GM226

Advanced Surfacing

60

3.0

GM233

Portfolio Master Class

60

3.0

GM311

Scripting and Rigging

60

3.0

GM322

Game Engine Integration

60

3.0

GM331

Game Design Principles

60

3.0

GM332

Team Production

60

3.0

GM334

Lighting, Rendering and Compositing

60

3.0

 

Total

1,200

60.0

 

General Education Requirements

 

 

HU113

Introduction to College Writing and Research

60

3.0

HU125

Speech Communications

60

3.0

MA203

Technical Math

60

3.0

SO102

Intro to Psychology

60

3.0

SO141

Managing Your Career

60

3.0

 

Total

300

15.0

 

Grand Total

1,500

75.0

Gainful Employment Disclosure