Associate of Applied Science in Animation & Game Design

This program is no longer accepting new students and/or re-entering students into the program.
Delivery Method: On-Ground Modality Online
Campus: Minneapolis Campus Only

Animation & Game Design is a five semester program that prepares students for positions typically found in small computer game production studios, computer animation studios, mobile game companies, casino game companies, and freelance opportunities.  Animation and Game Design students develop a solid foundation in the creation of 3D models, animation, as well as strong scripting skills to help integrate art assets into game engines for a variety of interactive outputs. Students will also focus on how games and interactive media are designed to interact with the audience effectively. A hallmark of the program is the Motion Capture (mocap) lab, which gives students the unique experience with capturing, cleaning and applying mocap to their projects for advanced characters and faster workflow.

Students will work with 3D development software including Autodesk’s® Maya®, Motion Builder®, as well as Adobe Photoshop®, After Effects®, the revolutionary ZBrush® modeling and texturing tool, and the Unity game engine. In addition to attendance in all courses, students will be required to complete out-of-class assignments. These assignments include but are not limited to reading, exercises and problem solving, projects, research, papers, and presentations. A student can anticipate out-of-class activities that equal about two (2) hours for every one (1) hour of lecture.  Upon successful completion of the program (see graduation requirements section of the catalog), students could seek or obtain entry-level employment in an animation and game design related field.

Program Outcomes:
Upon successful completion of this program, graduates should be able to:  

  1. Firm knowledge of animation principles and the creation of numerous 3D animation.
  2. A strong understanding of 3D modeling and sculpting techniques.
  3. A solid understanding of game design principles.
  4. Firm knowledge of scripting for use in making games. 

Course Code

Course Title

Contact Hours

Semester
Credit
Hours

 

Concentration Requirements

 

 

AN101

Animation I

52.5

3.0

AN150

Animation II

52.5

3.0

AN200

Animation III

52.5

3.0

AN250

Animation IV

52.5

3.0

GE101

Game Design I

52.5

3.0

GE105

Game Engine I

75

3.0

GE150

Game Engine II

75

3.0

GE200

Game Engine III

75

3.0

GE210

Game Design II

52.5

3.0

GE225

Professional Portfolio

52.5

3.0

GE250

Game Engine IV

75

3.0

ML101

Modeling I

52.5

3.0

ML125

Anatomy for Artists

52.5

3.0

ML150

Modeling II

52.5

3.0

ML200

Modeling III

52.5

3.0

ML210

Texturing and Rendering

52.5

3.0

VA101

Digital Tools

52.5

3.0

VA105

Drawing

75

3.0

 

Total

1,057.5

54.0

 

General Education Requirements

 

 

HU113

Introduction to College Writing

45

3.0

HU115

Art History Survey

45

3.0

HU122

Literature: Genre Study

45

3.0

HU125

Speech Communications

45

3.0

MA203

Technical Math

45

3.0

MS114

Media and Society

45

3.0

SO115

Introduction to Sociology

45

3.0

 

Total

315

21.0

 

Grand Total

1,372.5

75.0

Gainful Employment Link